Unity execute command buffer
Godot vertex shader
void Setup { buffer.BeginSample(bufferName); context.SetupCameraProperties(camera); } void Submit { buffer.EndSample(bufferName); context.Submit(); } To execute the buffer, invoke ExecuteCommandBuffer on the context with the buffer as an argument. That copies the commands from the buffer but doesn't clear it, we have to do that explicitly afterwards if we want to reuse it.
The :terminal command. In Neovim, you can open a terminal buffer using the command::terminal By default, that will open a terminal buffer running your default shell. Alternatively, you can specify the program that you want to run when in the terminal buffer by providing an argument. For example, to run top or launch a rails server: